Anarchy Online > AO Allgemein

soon (TM)

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Tamie/Avdin:
hab eben mal ne komplette Liste auf der AO-Webseite gefunden, was eigentlich alles verbessert wurde:


--- Zitat ---Accurate shadows: The new shadow system uses a technique which we call adaptive shadow maps. It splits the world into tiles, updating small parts of the shadow map in every frame. It then gradually computes higher precision shadows for tiles close to the viewer. This allows us to achieve high shadow detail and in addition it lets the game render contact hardening shadows on high settings, giving natural looking results. (The shadow is hard at the point where it connects with the geometry, but blurry the further away it gets).

Improved ground: The new engine switches to something called normal mapping for the ground textures. The normal maps contain higher frequency surface orientation than before, so you will now be able to see many more details beneath your feet as you are running through the world.

New and improved lighting: A new lighting system uses the deferred/light pre-pass approach. This allows the new engine to render scenes with many more point and spot lights, giving us more freedom to light locations in better ways.

God Rays: The new lighting system adds support for realistic volumetric shadows, which are popularly called 'god rays'. These are generated by computing sun light occlusion factors for the atmosphere, rather than just solid geometry. In effect every point of the atmosphere is shadowed, which creates impressive shafts of light in the air.

New mesh grass: This system runs a custom physics simulation which allows the grass to bend around characters as they walk through it. All the different types of dynamic grass around the world brings nature to life like never before in Anarchy Online.

Anti-aliasing: The new engine now supports the FXAA post-process anti-aliasing technique, which smooths out edges all around the game world and helps create more natural-looking environments.

Anisotropic filtering: This improved method of texture filtering makes them look more crisp and clear. This is especially noticeable on armor textures.

New rain: Rain drops are now more substantial, better looking and thicker. The rain also creates a splash effect when colliding with the ground or other world objects, and rain maps have been created so the rain will only fall where it should be physically possible.

--- Ende Zitat ---

Anachronox:
Auf den ersten Blick... enttäuschend. Aber wahrscheinlich muß man das mal live gesehen haben.

Und Nein, meine Erwartungshaltungen waren nicht auf Witcher3-Niveau. Nicht mal Witcher1 ;)

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